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EMP WEAPONS Emp guns (ElectroMagnetic Pulse): Both sides fear the total chaos caused by solar flares. These immense energy upsurges caused by magnetic turblence in a stars atmosphere overload delicate circutry used by both forces. The original EMP guns used by arm spiders and the stunner missile silo were highly ineffective. The new emp systems are put onto accurate tracking systems with massive internal EMP shielding. These fire blasts of lightning like energy which fry circutry in unarmoured systems and can even penetrate light armour! However due to the nature of heavier armour these circuits can function as normal. In human terms it is like being slapped with the flat of a sword. It will stun you for a while but no serious damage is caused. Two major EMP delivery systems exist. One uses semi controlled blasts of energy with a high velocity. Due to being similar to lightning it affects one ship well. The other system is a EMP bomb that is fired from a railgun like magnetic accelerator. This uses the properties in copper when under high explosive force.
SPECIAL WEAPONS FUSION GUNS: Similar to a plasma cannon, but the plasma is kept under pressure a little longer, until it begins to fuse. It is difficult to project this weapon at any great distance, so the range is less than other plasma guns. However, the damage is unparralleled - it's exactly like throwing a small piece of a sun at the enemy target. Similar methods are used for the energy bomb and siege cannon, merely delivered in different ways. The siege cannon still counts as a plasma gun, however. It simply has a larger magnetic container that lasts longer and therefore has greater range.
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