EMP WEAPONS

Emp guns (ElectroMagnetic Pulse): Both sides fear the total chaos caused by solar flares. These immense energy upsurges caused by magnetic turblence in a stars atmosphere overload delicate circutry used by both forces. The original EMP guns used by arm spiders and the stunner missile silo were highly ineffective. The new emp systems are put onto accurate tracking systems with massive internal EMP shielding. These fire blasts of lightning like energy which fry circutry in unarmoured systems and can even penetrate light armour! However due to the nature of heavier armour these circuits can function as normal. In human terms it is like being slapped with the flat of a sword. It will stun you for a while but no serious damage is caused.

Two major EMP delivery systems exist. One uses semi controlled blasts of energy with a high velocity. Due to being similar to lightning it affects one ship well. The other system is a EMP “bomb” that is fired from a railgun like magnetic accelerator. This uses the properties in copper when under high explosive force.

Light EMP gun
 
RANGE: 900
RELOAD TIME: 3 seconds
BURST: 1

DAMAGE:

Nil - 2 second paralyze on l fighters and small ships, less on larger starships.

WEAPON SPEED: High
ACCURACY: Above Average
ENERGY USE: 50
MOUNTED ON: Freezer, Neutraliser, Lazarus, Reanimator
EMP Blast Cannon
 
RANGE: 700
RELOAD TIME: 4 seconds
BURST: 1

DAMAGE:

Nil -3 second paralyze on l fighters and small ships, less on larger starships.

WEAPON SPEED: High
ACCURACY: Very high (large blast area)
ENERGY USE: 500
MOUNTED ON: Eldritch, Nova, Blight, Phobos, Diablo

SPECIAL WEAPONS

FUSION GUNS: Similar to a plasma cannon, but the plasma is kept under pressure a little longer, until it begins to fuse. It is difficult to project this weapon at any great distance, so the range is less than other plasma guns. However, the damage is unparralleled - it's exactly like throwing a small piece of a sun at the enemy target.

Similar methods are used for the energy bomb and siege cannon, merely delivered in different ways. The siege cannon still counts as a plasma gun, however. It simply has a larger magnetic container that lasts longer and therefore has greater range.

Energy bomb
 
RANGE: 500 (dropped)
RELOAD TIME: .2 seconds
BURST: 1

DAMAGE:

900

WEAPON SPEED: Low
ACCURACY: High (large blast area)
ENERGY USE: 350
MOUNTED ON: Undine, Nox, Hellhawk, Nighthawk
Fusion Gun
 
RANGE: 600
RELOAD TIME: 4 seconds
BURST: 1

DAMAGE:

5000

WEAPON SPEED: High
ACCURACY: Very high (large blast area)
ENERGY USE: 1000
MOUNTED ON: Command cruisers
Siege Cannon
 
RANGE: 3000
RELOAD TIME: 22 seconds
BURST: 1

DAMAGE:

5000

WEAPON SPEED: Low
ACCURACY: High (large blast area)
ENERGY USE: 12000
MOUNTED ON: Acheron, Olympus

© Savant 2002.
Tuesday, May 14, 2002