THE COMMAND CRUISERS

The centre of your war efforts in space are the command cruisers, specially built starships of tremendous power. They have a similar function to the Commander that is used on the surface, but adapted to suit space. They have excellent armour for their size, and are closer to being battlecruisers in speed and firepower. Central to their defence is the Fusion gun - it's large blast radius is able to knock down groups of fighters or smaller starships in one shot. However, it can only be used against 'flying' targets, not base defences. This is only a small drawback, however, when compared to the energy cost of using this weapon.. When battling large starships, only dreadnoughts can truly pose a threat to a command cruiser.

Each command cruiser also has a medium-sized secondary weapon that is useful for lighter defence, and for when power levels are low. If, however, enemy forces are overwhelming, they are also fitted with a cloaking device which allows them to escape and withdraw.

ThrAs with the regular commander, these ships have the best nanolathe available, and can build a wide variety of structures with which to start a base. They are equipped with powerful manuvering thrusters that endow them with above average agility for their size. In short, the loss of your command cruiser is a major setback, if not a total defeat for your cause.

ThrSavant's Tip: I usually have the game set to "continue after commander's death", as the AI command cruisers are usually too busy building to put up a fight, and tend to fly off towards distant metal deposits heedless of the risk. Plus you get to blow up everything else on the map with your fleet ; )

ACCELERATION: Fair
AGILITY: Good
ARMOUR: 15320
PRIMARY WEAPON: Fusion gun
SECONDARY WEAPON: 450mw pulse cannon
TERTIARY WEAPON: -

ACCELERATION: Fair
AGILITY: Good
ARMOUR: 15550
PRIMARY WEAPON: Fusion gun
SECONDARY WEAPON: 120Mj pulse laser
TERTIARY WEAPON: -