MISSILE SYSTEMS

Missiles: “in times of trouble, go with what you know”. Ahh missiles. Chemical propellent is expelled from the rear, guidance systems are in the middle of the fuselage causing minute changes in the thrust and an atomic or antimatter payload is used. Very effective but expensive due to the lage amounts of metal used.

GEMINI Missiles: Using a vacuole flux between two missiles the actual damage is caused when the zero point energy is transferred onto the target. The two missiles provide the mobile emitters needed and do not carry any explosive.

'Gemini' Missile system
 
RANGE: 950
RELOAD TIME: 4 seconds
BURST: 1

DAMAGE:

90

 

WEAPON SPEED: Average
ACCURACY: High
ENERGY USE: 40
MOUNTED ON: Silhouette, Metalion, Bird of Prey, Ifrit
'Phoenix' Missile system
 
RANGE: 800
RELOAD TIME: .9 seconds (.3 on prowler)
BURST: 1

DAMAGE:

100

vs. fighters: 200

WEAPON SPEED: Low
ACCURACY: High
ENERGY USE: 35
MOUNTED ON: Prowler, Impact, Firestorm
'Longbow' Tactical Nuclear Missile system
 
RANGE: 1800
RELOAD TIME: .5 seconds
BURST: 1

DAMAGE:

900

 

WEAPON SPEED: Low
ACCURACY: High
ENERGY USE: 500 E, 20 M
MOUNTED ON: Longbow

Ion bolts: Balls of energy launched at great speed from a particle accelerator. Their magnetic nature allows them to track enemy targets and latch onto them, destroying their encasement in the process and detonating the plasma within.

Ion bolt system
 
RANGE: 1200
RELOAD TIME: 5 seconds(2.5 on Revenge)
BURST: 1

DAMAGE:

400

 

WEAPON SPEED: High
ACCURACY: Very high
ENERGY USE: 400
MOUNTED ON: Thumper, Shaker, Majestic, Warlock, Revenge, Starburst, Olympus, Acheron, Piledriver

© Savant 2002.
Tuesday, May 14, 2002