ARM LEVEL 1 UNITS

All units here are built in the Spacecraft plant.

CONSTRUCTION SPACECRAFT

ENERGY: 4978
METAL: 180
BUILDTIME: 7476

CLASS: Spacecraft
MISSION: Construction of basic defences and buildings
ACCELERATION: Fair
AGILITY: Very good
ARMOUR: 412
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON:
-

Essential for construction of a base. Poorly armoured and vulnerable to attack.

STILETTO

ENERGY: 4034
METAL: 152
BUILDTIME: 7182

CLASS: Starfighter
MISSION: Anti fighter duties
ACCELERATION: Very good
AGILITY: Very good
ARMOUR: 456
PRIMARY WEAPON: 30Mw Pulse cannon
SECONDARY WEAPON: -
TERTIARY WEAPON: -

The basic starfighter in service for the ARM, it is cheap, agile and good at taking on the less capable CORE starfighters.

WILDCAT

ENERGY: 6849
METAL: 254
BUILDTIME: 9185

CLASS: Attack Starfighter
MISSION: Light strike and anti-fighter
ACCELERATION: Good
AGILITY: Very good
ARMOUR: 800
PRIMARY WEAPON: 60Mw Gatling pulse cannon
SECONDARY WEAPON: -
TERTIARY WEAPON: -

Based loosely on the Brawler gunship, this unit is equally as good against moving targets as it is at demolishing light defences and outlying outposts. Larger targets should be destroyed with heavier craft than this, however.

SILHOUETTE

ENERGY: 6993
METAL: 231
BUILDTIME: 11685

CLASS: Attack Starfighter
MISSION: Light strike and anti-fighter
ACCELERATION: Very good
AGILITY: Very good
ARMOUR: 510
PRIMARY WEAPON: Gemini missile system
SECONDARY WEAPON: 30Mw Pulse cannon
TERTIARY WEAPON: -

One of the few units with a space-capable guided weapon, the Silhouette is deadly against CORE starfighters and is also useful against corvettes, should the need arise.

COLLATOR

ENERGY: 8562
METAL: 295
BUILDTIME: 9819

CLASS: Electronic Warfare Spacecraft
MISSION: Scouting and radar jamming
ACCELERATION: Average
AGILITY: Average
ARMOUR: 450
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON: -

Good for long range scouting missions and also able to block radar signals in it's immediate area, the versatility of this unit should not be underestimated.

METALION

ENERGY: 8604
METAL: 386
BUILDTIME: 13540

CLASS: Missile starfighter
MISSION: Interceptor
ACCELERATION: Very good
AGILITY: Excellent
ARMOUR: 650
PRIMARY WEAPON: Gemini missile system
SECONDARY WEAPON: Gemini missile system
TERTIARY WEAPON: -

An experimental fighter craft that uses only missiles and has no energy weapons at all, this fighter is probably the finest level 1 unit available to either side. Although it's weapons are accurate, it lacks the reliable firepower of a cannon.

PROBE

ENERGY: 1532
METAL: 45
BUILDTIME: 2121

CLASS: Probe
MISSION: Scouting and mapping
ACCELERATION: Exceptional
AGILITY: Exceptional
ARMOUR: 10
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON: -

An automated, disposable unit useful for searching the map and distracting enemy units.

PULSAR

ENERGY: 6532
METAL: 315
BUILDTIME: 12121

CLASS: Orbital Defence Satellite
MISSION: Anti fighter defence
ACCELERATION: Good
AGILITY: Exceptional
ARMOUR: 1142
PRIMARY WEAPON: 50Mw pulse turret
SECONDARY WEAPON: 50Mw pulse turret
TERTIARY WEAPON: -

Designed to provide mobile defence to forward resource gathering areas, this sattelite is very effective against starfighters. It is invisible to radar as well, giving it extra survivability. Like all satellites, it is extremely slow and suitable only for defence.

© Savant 2002.
Tuesday, May 14, 2002