CONSTRUCTION
SPACECRAFT
ENERGY:
4978
METAL:
180
BUILDTIME:
7476
|
CLASS:
Spacecraft
MISSION:
Construction of basic defences
and buildings
ACCELERATION:
Fair
AGILITY:
Very good
ARMOUR:
412
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Essential
for construction of a base. Poorly armoured and vulnerable to
attack. |
STILETTO
ENERGY:
4034
METAL:
152
BUILDTIME:
7182
|
CLASS:
Starfighter
MISSION:
Anti fighter duties
ACCELERATION:
Very good
AGILITY:
Very good
ARMOUR:
456
PRIMARY
WEAPON: 30Mw Pulse cannon
SECONDARY
WEAPON: -
TERTIARY
WEAPON: -
The basic
starfighter in service for the ARM, it is cheap, agile and good
at taking on the less capable CORE starfighters. |
WILDCAT
ENERGY:
6849
METAL:
254
BUILDTIME:
9185
|
CLASS:
Attack
Starfighter
MISSION:
Light strike and anti-fighter
ACCELERATION:
Good
AGILITY:
Very good
ARMOUR:
800
PRIMARY
WEAPON: 60Mw Gatling pulse
cannon
SECONDARY
WEAPON: -
TERTIARY
WEAPON: -
Based loosely on the Brawler gunship, this unit is
equally as good against moving targets as it is at demolishing
light defences and outlying outposts. Larger targets should
be destroyed with heavier craft than this, however.
|
SILHOUETTE
ENERGY:
6993
METAL:
231
BUILDTIME:
11685
|
CLASS:
Attack
Starfighter
MISSION:
Light strike and anti-fighter
ACCELERATION:
Very good
AGILITY:
Very good
ARMOUR:
510
PRIMARY
WEAPON: Gemini missile system
SECONDARY
WEAPON: 30Mw
Pulse cannon
TERTIARY
WEAPON: -
One
of the few units with a space-capable guided weapon, the Silhouette
is deadly against CORE starfighters and is also useful against
corvettes, should the need arise.
|
COLLATOR
ENERGY:
8562
METAL:
295
BUILDTIME:
9819
|
CLASS:
Electronic Warfare
Spacecraft
MISSION:
Scouting and radar
jamming
ACCELERATION:
Average
AGILITY:
Average
ARMOUR:
450
PRIMARY
WEAPON: -
SECONDARY
WEAPON: -
TERTIARY
WEAPON: -
Good for long range scouting missions and also able to block
radar signals in it's immediate area, the versatility of this
unit should not be underestimated.
|
METALION
ENERGY:
8604
METAL:
386
BUILDTIME:
13540
|
CLASS:
Missile
starfighter
MISSION:
Interceptor
ACCELERATION:
Very good
AGILITY:
Excellent
ARMOUR:
650
PRIMARY
WEAPON: Gemini
missile system
SECONDARY
WEAPON: Gemini
missile system
TERTIARY
WEAPON: -
An experimental fighter craft that uses only missiles and
has no energy weapons at all, this fighter is probably the
finest level 1 unit available to either side. Although it's
weapons are accurate, it lacks the reliable firepower of a
cannon.
|
PROBE
ENERGY:
1532
METAL:
45
BUILDTIME:
2121
|
CLASS:
Probe
MISSION:
Scouting and mapping
ACCELERATION:
Exceptional
AGILITY:
Exceptional
ARMOUR:
10
PRIMARY
WEAPON: -
SECONDARY
WEAPON: -
TERTIARY
WEAPON: -
An automated, disposable unit useful for searching the map
and distracting enemy units.
|
PULSAR
ENERGY:
6532
METAL:
315
BUILDTIME:
12121
|
CLASS:
Orbital Defence Satellite
MISSION:
Anti fighter defence
ACCELERATION:
Good
AGILITY:
Exceptional
ARMOUR:
1142
PRIMARY
WEAPON: 50Mw pulse turret
SECONDARY
WEAPON: 50Mw
pulse turret
TERTIARY
WEAPON: -
Designed to provide mobile defence to forward resource gathering
areas, this sattelite is very effective against starfighters.
It is invisible to radar as well, giving it extra survivability.
Like all
satellites, it is extremely slow and suitable only for defence.
|