ARM LEVEL 2 UNITS

All units here are built in the Starship Yard.

ADVANCED CONSTRUCTION STARSHIP

ENERGY: 11678
METAL: 580
BUILDTIME: 20476

CLASS: Corvette
MISSION: Construction of Advanced defences and buildings
ACCELERATION: Fair
AGILITY: Average
ARMOUR: 912
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON:
-

A vital part of any strategy, these ships build all of the advanced defensive structures, including the formidable Battlestation.

REPAIR DRONE

ENERGY: 3514
METAL: 112
BUILDTIME: 3076

CLASS: Spacecraft
MISSION: Repair and build-assist duties
ACCELERATION: Good
AGILITY: Fair
ARMOUR: 212
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON:
-

Converted from probes, these craft are useful for all sorts of repair duties, and also to assist construction. Their nanolathe is quite slow, but the unit is cheap enough so that building multiple units is no problem.

WARHAWK

ENERGY: 11624
METAL: 419
BUILDTIME: 10064

CLASS: Assault starfighter
MISSION: Defeat frigates and destroyers
ACCELERATION: Average
AGILITY: Good
ARMOUR: 900
PRIMARY WEAPON: Plasma torpedo
SECONDARY WEAPON: Plasma torpedo
TERTIARY WEAPON:
-

Although very effective against medium starships, the Warhawk's weaponry lacks power against larger ships and accuracy against small craft, such as corvettes and fighters.

HELLHAWK

ENERGY: 10505
METAL: 510
BUILDTIME: 13814

CLASS: Starbomber
MISSION: Destroy base structures
ACCELERATION: Average
AGILITY: Fair
ARMOUR: 1550
PRIMARY WEAPON: Energy bomb
SECONDARY WEAPON: 60Mw Gatling pulse turret
TERTIARY WEAPON:
-

The power of the Hellhawk's energy bomb is only useful against ground targets or space stations, but it's turret is useful for keeping fighters away.

BEARCAT

ENERGY: 9789
METAL: 404
BUILDTIME: 15000

CLASS: Attack starfighter
MISSION: Heavy attack and anti fighter role
ACCELERATION: Average
AGILITY: Very Good
ARMOUR: 1300
PRIMARY WEAPON: 60Mw gatling pulse cannon
SECONDARY WEAPON: 60Mw gatling pulse cannon
TERTIARY WEAPON:
-

With more armour and twice the firepower of the Wildcat, this fighter is excellent at squadron-level attacks against heavily defended areas.

BIRD OF PREY

ENERGY: 16789
METAL: 454
BUILDTIME: 16000

CLASS: Elite starfighter
MISSION: Multi-role attack and interception
ACCELERATION: Exceptional
AGILITY: Exceptional
ARMOUR: 1300
PRIMARY WEAPON: 100Mw pulse cannon
SECONDARY WEAPON: 60Mw gatling pulse cannon
TERTIARY WEAPON:
-
Gemini missile system

There is no finer fighter in service with either side. Groups of these craft can take on just about anything, and they have the heaviest armour of any fighter. They are also immune to EMP blasts, and invisible to radar.

ICARUS

ENERGY: 20784
METAL: 799
BUILDTIME: 22121

CLASS: Stealth corvette
MISSION: Multi-role attack
ACCELERATION: Good
AGILITY: Very good
ARMOUR: 2200
PRIMARY WEAPON: 300Mw pulse turret
SECONDARY WEAPON: Plasma torpedo
TERTIARY WEAPON:
60Mw gatling pulse turret

Designed to keep up with starfighters, the Icarus provides extra punch against larger starships with it's pulse turret and proton torpedo launcher. A recent upgrade has made it's hull immune to radar detection, giving it extra survivability and making this a premier ARM starship.

PHOBOS

ENERGY: 29504
METAL: 820
BUILDTIME: 24000

CLASS: EMP corvette
MISSION: Paralyze anything except capital ships
ACCELERATION: Good
AGILITY: Good
ARMOUR: 1440
PRIMARY WEAPON: Heavy EMP cannon
SECONDARY WEAPON: 60Mw gatling pulse turret
TERTIARY WEAPON:
-

Able to shut down just about any structures, starfighters or starships for several seconds, groups of these advanced corvettes are incredibly useful as a first strike weapon before the main fleet arrives.

MORNINGSTAR

ENERGY: 20191
METAL: 1098
BUILDTIME: 24151

CLASS: Frigate
MISSION: Light escort and patrol duties
ACCELERATION: Fair
AGILITY: Good
ARMOUR: 3500
PRIMARY WEAPON: 300Mw pulse turret
SECONDARY WEAPON: 300Mw pulse turret
TERTIARY WEAPON:
-

A general purpose escort frigate, it is reasonably effective against fighters and medium ships, such as other frigates. It's armour is very light, however, so it is best suited as a patrol unit.

SIDEARM

ENERGY: 10232
METAL: 515
BUILDTIME: 15121

CLASS: Orbital Defence Satellite
MISSION: Defence against medium ships
ACCELERATION: Good
AGILITY: Exceptional
ARMOUR: 2552
PRIMARY WEAPON: 300Mw pulse turret
SECONDARY WEAPON: 300Mw pulse turret
TERTIARY WEAPON:
-

Almost as good against starfighers as it is against corvettes and frigates, it is an excellent all round defence. Like all satellites, it is extremely slow and suitable only for defence.

© Savant 2002.
Tuesday, May 14, 2002