ADVANCED
CONSTRUCTION STARSHIP
ENERGY: 11678
METAL:
580
BUILDTIME: 20476
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CLASS:
Corvette
MISSION:
Construction of Advanced
defences and buildings
ACCELERATION:
Fair
AGILITY:
Average
ARMOUR:
912
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
A vital
part of any strategy, these ships build all of the advanced
defensive structures, including the formidable Battlestation.
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REPAIR DRONE
ENERGY: 3514
METAL:
112
BUILDTIME: 3076
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CLASS:
Spacecraft
MISSION:
Repair and build-assist duties
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
212
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Converted from probes, these craft
are useful for all sorts of repair duties, and also to assist
construction. Their nanolathe is quite slow, but the unit
is cheap enough so that building multiple units is no problem.
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WARHAWK
ENERGY: 11624
METAL:
419
BUILDTIME: 10064
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CLASS:
Assault
starfighter
MISSION:
Defeat frigates and destroyers
ACCELERATION:
Average
AGILITY:
Good
ARMOUR:
900
PRIMARY WEAPON: Plasma
torpedo
SECONDARY WEAPON:
Plasma
torpedo
TERTIARY WEAPON:
-
Although
very effective against medium starships, the Warhawk's
weaponry lacks power against larger ships and accuracy
against small craft, such as corvettes and fighters.
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HELLHAWK
ENERGY: 10505
METAL:
510
BUILDTIME: 13814
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CLASS:
Starbomber
MISSION:
Destroy base structures
ACCELERATION:
Average
AGILITY:
Fair
ARMOUR:
1550
PRIMARY WEAPON: Energy
bomb
SECONDARY WEAPON:
60Mw
Gatling pulse turret
TERTIARY WEAPON:
-
The power of the Hellhawk's energy bomb is only useful
against ground targets or space stations, but it's turret
is useful for keeping fighters away.
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BEARCAT
ENERGY: 9789
METAL:
404
BUILDTIME: 15000
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CLASS:
Attack
starfighter
MISSION:
Heavy attack and anti fighter
role
ACCELERATION:
Average
AGILITY:
Very Good
ARMOUR:
1300
PRIMARY WEAPON: 60Mw
gatling pulse cannon
SECONDARY WEAPON:
60Mw
gatling pulse cannon
TERTIARY WEAPON:
-
With more armour and twice the firepower of the Wildcat,
this fighter is excellent at squadron-level attacks against
heavily defended areas.
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BIRD OF PREY
ENERGY: 16789
METAL:
454
BUILDTIME: 16000
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CLASS:
Elite
starfighter
MISSION:
Multi-role attack and interception
ACCELERATION:
Exceptional
AGILITY:
Exceptional
ARMOUR:
1300
PRIMARY WEAPON: 100Mw
pulse cannon
SECONDARY WEAPON:
60Mw
gatling pulse cannon
TERTIARY WEAPON:
- Gemini
missile system
There is no finer fighter in service with either side. Groups
of these craft can take on just about anything, and they have
the heaviest armour of any fighter. They are also immune to
EMP blasts, and invisible to radar.
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ICARUS
ENERGY: 20784
METAL:
799
BUILDTIME: 22121
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CLASS:
Stealth
corvette
MISSION:
Multi-role attack
ACCELERATION:
Good
AGILITY:
Very
good
ARMOUR:
2200
PRIMARY WEAPON: 300Mw
pulse turret
SECONDARY WEAPON:
Plasma
torpedo
TERTIARY WEAPON:
60Mw
gatling pulse turret
Designed
to keep up with starfighters, the Icarus provides extra
punch against larger starships with it's pulse turret and
proton torpedo launcher. A recent upgrade has made it's hull
immune to radar detection, giving it extra survivability and
making this a premier ARM starship.
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PHOBOS
ENERGY:
29504
METAL:
820
BUILDTIME:
24000
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CLASS:
EMP
corvette
MISSION:
Paralyze anything except
capital ships
ACCELERATION:
Good
AGILITY:
Good
ARMOUR:
1440
PRIMARY WEAPON: Heavy
EMP cannon
SECONDARY WEAPON:
60Mw
gatling pulse turret
TERTIARY WEAPON:
-
Able to shut down just about any structures, starfighters
or starships for several seconds, groups of these advanced
corvettes are incredibly useful as a first strike weapon before
the main fleet arrives.
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MORNINGSTAR
ENERGY: 20191
METAL:
1098
BUILDTIME: 24151
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CLASS:
Frigate
MISSION:
Light escort and patrol duties
ACCELERATION:
Fair
AGILITY:
Good
ARMOUR:
3500
PRIMARY WEAPON: 300Mw
pulse turret
SECONDARY WEAPON:
300Mw
pulse turret
TERTIARY WEAPON:
-
A general purpose escort frigate, it is reasonably effective
against fighters and medium ships, such as other frigates.
It's armour is very light, however, so it is best suited as
a patrol unit.
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SIDEARM
ENERGY: 10232
METAL:
515
BUILDTIME: 15121
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CLASS:
Orbital
Defence Satellite
MISSION:
Defence against medium ships
ACCELERATION:
Good
AGILITY:
Exceptional
ARMOUR:
2552
PRIMARY WEAPON: 300Mw
pulse turret
SECONDARY WEAPON:
300Mw
pulse turret
TERTIARY WEAPON:
-
Almost as good against starfighers as it is against corvettes
and frigates, it is an excellent all round defence.
Like all satellites, it is extremely slow and suitable only
for defence.
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