ARM DEFENSIVE STRUCTURES

FURY

ENERGY: 2525
METAL: 159
BUILDTIME: 4510

LEVEL: 1
MISSION: Defend areas against fighter attack
ARMOUR: 724
ACCURACY: Average
RANGE: 750
PRIMARY WEAPON: 50Mw pulse cannon turret
ENERGY USAGE: Very low
EMP SHIELDING: No

Cheap, quick to build defensive turret that can easily be constructed on asteroids as well as space platforms. One turret does little damage against anything larger than a fighter, but enough of them can stop destroyers in their tracks.


 

NEUTRALISER

ENERGY: 8425
METAL: 243
BUILDTIME: 8010

LEVEL: 1
MISSION: Paralyzes anything except capital ships for a few seconds
ARMOUR: 724
ACCURACY: Average
RANGE: 900
PRIMARY WEAPON: Light EMP
ENERGY USAGE: low
EMP SHIELDING: Yes

Groups of these turrets are able to hold enemy vessels within range of other weapons and combat units, allowing an inferior defence to deal much more damage with less risk.

SLUGGER

ENERGY: 7020
METAL: 820
BUILDTIME: 18370

LEVEL: 1
MISSION: Destroy enemy starships
ARMOUR: 2277
ACCURACY: Poor

RANGE: 1200
PRIMARY WEAPON: 600Mw pulse cannon turret
ENERGY USAGE: Moderate
EMP SHIELDING: No

Designed to repel destroyers and frigates, this turret tracks too slowly to be much use against fighters, and lacks firepower to knock down capital ships.

CUTTER

ENERGY: 14132
METAL: 512
BUILDTIME: 39421

LEVEL: 2
MISSION: Defend areas against heavy fighter attack
ARMOUR: 3200
ACCURACY: Very good
RANGE: 850
PRIMARY WEAPON: Gatling mass driver
ENERGY USAGE: Very high
EMP SHIELDING: Yes

Able to shred incoming fighter waves in moments, the draw back to this defensive structure is it's high power usage. The results cannot be disputed, however.

THUMPER

ENERGY: 20359
METAL: 1210
BUILDTIME: 35570

LEVEL: 2
MISSION: All-purpose area defence
ARMOUR: 1350
ACCURACY: Excellent
RANGE: 1400
PRIMARY WEAPON: Ion bolt turret
ENERGY USAGE: High
EMP SHIELDING: No

The most accurate weapon system available, the Thumper rarely misses and deals a sizeable amount of damage. It's main drawback is the lenghty reload time (5 seconds) and it's high energy consumption.

NOVA

ENERGY: 28425
METAL: 1243
BUILDTIME: 38010

LEVEL: 2
MISSION: Disabling enemy fighters and ships.
ARMOUR: 2724
ACCURACY: Excellent
RANGE: 700
PRIMARY WEAPON: Heavy EMP cannon
ENERGY USAGE: High
EMP SHIELDING: No

Great at stopping fighter swarms in their tracks, this system's limited range is it's greatest drawback.

MAULER

ENERGY: 36520
METAL: 2520
BUILDTIME: 75370

LEVEL: 1
MISSION: Defend areas against fighter attack
ARMOUR: Excellent
ACCURACY: Average
RANGE: 5077
PRIMARY WEAPON: Dual photon cannons
ENERGY USAGE: Extreme
EMP SHIELDING: Yes

One of the best anti-ship weapons available, this turret has an excellent range and does extensive damage against capital ships.

 

IMPACT

ENERGY: 44132
METAL: 2932
BUILDTIME: 106421

LEVEL: 3
MISSION: Defend areas against fighter attack
ARMOUR: 10250
ACCURACY: Excellent
RANGE: 850
PRIMARY WEAPON: Gatling gauss cannon

SECONDARY WEAPON: Guided missile turret
TERTIARY WEAPON: Guided missile turret
ENERGY USAGE: Very high
EMP SHIELDING: Yes

Designed to fend off large waves of fighter craft, this battlestation makes an excellent compliment to the Olympus or simply constructed near your base.

OLYMPUS

ENERGY: 134460
METAL: 32010
BUILDTIME: 392510

LEVEL: 3
MISSION: Area denial and long range bombardment
ARMOUR: 68000
ACCURACY: Excellent
RANGE: 3000
PRIMARY WEAPON: Siege cannon

SECONDARY WEAPON: Twin photon cannons
TERTIARY WEAPON: Triple Ion bolt turrets
ENERGY USAGE: Extreme
EMP SHIELDING: Yes

The pinacle of defence technology, the Olympus can take on entire fleets by itself and win. Several of these can stop even the largest of enemy armadas, and the cost and build time are just as exceptional is it's combat abilities.

© Savant 2002.
Tuesday, May 14, 2002