FURY
ENERGY:
2525
METAL:
159
BUILDTIME:
4510
|
LEVEL:
1
MISSION:
Defend areas against fighter
attack
ARMOUR:
724
ACCURACY: Average
RANGE: 750
PRIMARY WEAPON: 50Mw
pulse cannon turret
ENERGY USAGE: Very
low
EMP SHIELDING: No
Cheap,
quick to build defensive turret that can easily be constructed
on asteroids as well as space platforms. One turret does little
damage against anything larger than a fighter, but enough
of them can stop destroyers in their tracks.
|
NEUTRALISER
ENERGY:
8425
METAL:
243
BUILDTIME:
8010
|
LEVEL:
1
MISSION:
Paralyzes anything except
capital ships for a few seconds
ARMOUR:
724
ACCURACY: Average
RANGE: 900
PRIMARY WEAPON: Light
EMP
ENERGY USAGE: low
EMP SHIELDING: Yes
Groups
of these turrets are able to hold enemy vessels within range
of other weapons and combat units, allowing an inferior defence
to deal much more damage with less risk.
|
SLUGGER
ENERGY:
7020
METAL:
820
BUILDTIME:
18370
|
LEVEL:
1
MISSION:
Destroy enemy starships
ARMOUR:
2277
ACCURACY: Poor
RANGE: 1200
PRIMARY WEAPON: 600Mw
pulse cannon turret
ENERGY USAGE: Moderate
EMP SHIELDING: No
Designed
to repel destroyers and frigates, this turret tracks too slowly
to be much use against fighters, and lacks firepower to knock
down capital ships.
|
CUTTER
ENERGY:
14132
METAL:
512
BUILDTIME:
39421
|
LEVEL:
2
MISSION:
Defend areas against heavy
fighter attack
ARMOUR:
3200
ACCURACY: Very
good
RANGE: 850
PRIMARY WEAPON: Gatling
mass driver
ENERGY USAGE: Very
high
EMP SHIELDING: Yes
Able
to shred incoming fighter waves in moments, the draw back
to this defensive structure is it's high power usage. The
results cannot be disputed, however.
|
THUMPER
ENERGY:
20359
METAL:
1210
BUILDTIME:
35570
|
LEVEL:
2
MISSION:
All-purpose area defence
ARMOUR:
1350
ACCURACY: Excellent
RANGE: 1400
PRIMARY WEAPON: Ion
bolt turret
ENERGY USAGE: High
EMP SHIELDING: No
The
most accurate weapon system available, the Thumper
rarely misses and deals a sizeable amount of damage. It's
main drawback is the lenghty reload time (5 seconds) and it's
high energy consumption.
|
NOVA
ENERGY:
28425
METAL:
1243
BUILDTIME:
38010
|
LEVEL:
2
MISSION:
Disabling enemy fighters
and ships.
ARMOUR:
2724
ACCURACY: Excellent
RANGE: 700
PRIMARY WEAPON: Heavy
EMP cannon
ENERGY USAGE: High
EMP SHIELDING: No
Great
at stopping fighter swarms in their tracks, this system's
limited range is it's greatest drawback.
|
MAULER
ENERGY:
36520
METAL:
2520
BUILDTIME:
75370
|
LEVEL:
1
MISSION:
Defend areas against fighter
attack
ARMOUR:
Excellent
ACCURACY: Average
RANGE: 5077
PRIMARY WEAPON: Dual
photon cannons
ENERGY USAGE: Extreme
EMP SHIELDING: Yes
One
of the best anti-ship weapons available, this turret has an
excellent range and does extensive damage against capital
ships.
|
IMPACT
ENERGY:
44132
METAL:
2932
BUILDTIME:
106421
|
LEVEL:
3
MISSION:
Defend areas against fighter
attack
ARMOUR:
10250
ACCURACY: Excellent
RANGE: 850
PRIMARY WEAPON: Gatling
gauss cannon
SECONDARY
WEAPON: Guided
missile turret
TERTIARY
WEAPON: Guided missile turret
ENERGY USAGE: Very
high
EMP SHIELDING: Yes
Designed
to fend off large waves of fighter craft, this battlestation
makes an excellent compliment to the Olympus or simply
constructed near your base.
|
OLYMPUS
ENERGY:
134460
METAL:
32010
BUILDTIME:
392510
|
LEVEL:
3
MISSION:
Area denial and long range
bombardment
ARMOUR:
68000
ACCURACY: Excellent
RANGE: 3000
PRIMARY WEAPON: Siege
cannon
SECONDARY
WEAPON: Twin
photon cannons
TERTIARY
WEAPON: Triple Ion bolt turrets
ENERGY USAGE: Extreme
EMP SHIELDING: Yes
The
pinacle of defence technology, the Olympus can take
on entire fleets by itself and win. Several of these can stop
even the largest of enemy armadas, and the cost and build
time are just as exceptional is it's combat abilities.
|