ARM COVERT OPERATIONS CENTRE

The Covert Ops Centre is a stealth station designed to operate close to the front lines. It has the fastest nanolathe of any factory, the best long range radar, and the most armour. Listed here are all the units it can build, someof which appear in other areas. Units with GOLD TEXT in the title are unique to the Covert Ops Centre.

This station is built by the Advanced construction starship.

CONSTRUCTION SPACECRAFT

ENERGY: 4978
METAL: 180
BUILDTIME: 7476

CLASS: Spacecraft
MISSION: Construction of basic defences and buildings
ACCELERATION: Fair
AGILITY: Very good
ARMOUR: Poor
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON:
-

Essential for construction of a base. Poorly armoured and vulnerable to attack.

ADVANCED CONSTRUCTION STARSHIP

ENERGY: 11678
METAL: 580
BUILDTIME: 20476

CLASS: Corvette
MISSION: Construction of Advanced defences and buildings
ACCELERATION: Fair
AGILITY: Average
ARMOUR: Fair
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON:
-

A vital part of any strategy, these ships build all of the advanced defensive structures, including the formidable Battlestation.

PROBE

ENERGY: 1532
METAL: 45
BUILDTIME: 2121

CLASS: Probe
MISSION: Scouting and mapping
ACCELERATION: Exceptional
AGILITY: Exceptional
ARMOUR: Non-existant
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON: -

An automated, disposable unit useful for searching the map and distracting enemy units.

REPAIR DRONE

ENERGY: 3514
METAL: 112
BUILDTIME: 3076

CLASS: Spacecraft
MISSION: Repair and build-assist duties
ACCELERATION: Good
AGILITY: Fair
ARMOUR: Very Poor
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON:
-

Converted from probes, these craft are useful for all sorts of repair duties, and also to assist construction. Their nanolathe is quite slow, but the unit is cheap enough so that building multiple units is no problem.

SPY PROBE

ENERGY: 2932
METAL: 125
BUILDTIME: 8521

CLASS: Cloakable Probe
MISSION: Mapping and light scouting duty
ACCELERATION: Exceptional
AGILITY: Exceptional
ARMOUR: Very low
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON:
-

Useful for keeping an eye on the enemy without their knowledge.

NIGHTHAWK

ENERGY: 12505
METAL: 520
BUILDTIME: 15814

CLASS: Stealth bomber
MISSION: Heavy assault on starbases and surface targets
ACCELERATION: Good
AGILITY: Fair
ARMOUR: Good
PRIMARY WEAPON: Energy bomb
SECONDARY WEAPON: -
TERTIARY WEAPON:
-

A version of the Hellhawk that has been adapted for the stealth attack role. It is slightly less manuverable, in addition to losing it's defensive turret.

SILHOUETTE

ENERGY: 6993
METAL: 231
BUILDTIME: 11685

CLASS: Attack Starfighter
MISSION: Light strike and anti-fighter
ACCELERATION: Very good
AGILITY: Very good
ARMOUR: Poor
PRIMARY WEAPON: Gemini missile system
SECONDARY WEAPON: 30Mw Pulse cannon
TERTIARY WEAPON: -

One of the few units with a space-capable guided weapon, the Silhouette is deadly against CORE starfighters and is also useful against corvettes, should the need arise.

BIRD OF PREY

ENERGY: 16789
METAL: 454
BUILDTIME: 16000

CLASS: Elite starfighter
MISSION: Multi-role attack and interception
ACCELERATION: Exceptional
AGILITY: Exceptional
ARMOUR: Very Good
PRIMARY WEAPON: 100Mw pulse cannon
SECONDARY WEAPON: 60Mw gatling pulse cannon
TERTIARY WEAPON:
-
Gemini missile system

There is no finer fighter in service with either side. Groups of these craft can take on just about anything, and they have the heaviest armour of any fighter. They are also immune to EMP blasts, and invisible to radar.

ICARUS

ENERGY: 20784
METAL: 799
BUILDTIME: 22121

CLASS: Stealth corvette
MISSION: Multi-role attack
ACCELERATION: Good
AGILITY: Very good
ARMOUR: Very good
PRIMARY WEAPON: 150Mw pulse turret
SECONDARY WEAPON: Proton torpedo
TERTIARY WEAPON:
60Mw gatling pulse turret

Designed to keep up with starfighters, the Icarus provides extra punch against larger starships with it's pulse turret and proton torpedo launcher. A recent upgrade has made it's hull immune to radar detection, giving it extra survivability and making this a premier ARM starship.

PULSAR

ENERGY: 6532
METAL: 315
BUILDTIME: 12121

CLASS: Orbital Defence Satellite
MISSION: Anti fighter defence
ACCELERATION: Good
AGILITY: Exceptional
ARMOUR: Good
PRIMARY WEAPON: 50Mw pulse turret
SECONDARY WEAPON: 50Mw pulse turret
TERTIARY WEAPON: -

Designed to provide mobile defence to forward resource gathering areas, this sattelite is very effective against starfighters. It is invisible to radar as well, giving it extra survivability.

SIDEARM

ENERGY: 10232
METAL: 515
BUILDTIME: 15121

CLASS: Orbital Defence Satellite
MISSION: Defence against medium ships
ACCELERATION: Good
AGILITY: Exceptional
ARMOUR: Very good
PRIMARY WEAPON: 150Mw pulse turret
SECONDARY WEAPON: 150Mw pulse turret
TERTIARY WEAPON:
-

Almost as good against starfighers as it is against corvettes and frigates, it is an excellent all round defence.

ECLIPSE

ENERGY: 32679
METAL: 1939
BUILDTIME: 32954

CLASS: Frigate
MISSION: To destroy capital ships
ACCELERATION: Fair
AGILITY: Fair
ARMOUR: Good
PRIMARY WEAPON: Photon cannon
SECONDARY WEAPON: -
TERTIARY WEAPON: -

Basically a flying gun, groups of these vessels are positively deadly against larger starships and to a lesser extent, starbases. Their cloaking device enables them to strike first and to slip away afterwards.

© Savant 2002.
Tuesday, May 14, 2002