CONSTRUCTION
SPACECRAFT
ENERGY:
4978
METAL:
180
BUILDTIME:
7476
|
CLASS:
Spacecraft
MISSION:
Construction of basic defences
and buildings
ACCELERATION:
Fair
AGILITY:
Very good
ARMOUR:
Poor
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Essential
for construction of a base. Poorly armoured and vulnerable to
attack. |
ADVANCED
CONSTRUCTION STARSHIP
ENERGY:
11678
METAL:
580
BUILDTIME:
20476
|
CLASS:
Corvette
MISSION:
Construction of Advanced
defences and buildings
ACCELERATION:
Fair
AGILITY:
Average
ARMOUR:
Fair
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
A
vital part of any strategy, these ships build all of the advanced
defensive structures, including the formidable Battlestation.
|
PROBE
ENERGY:
1532
METAL:
45
BUILDTIME:
2121
|
CLASS:
Probe
MISSION:
Scouting and mapping
ACCELERATION:
Exceptional
AGILITY:
Exceptional
ARMOUR:
Non-existant
PRIMARY
WEAPON: -
SECONDARY
WEAPON: -
TERTIARY
WEAPON: -
An automated, disposable unit useful for searching the map
and distracting enemy units.
|
REPAIR
DRONE
ENERGY:
3514
METAL:
112
BUILDTIME:
3076
|
CLASS:
Spacecraft
MISSION:
Repair and build-assist duties
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
Very Poor
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Converted
from probes, these craft are useful for all sorts of repair
duties, and also to assist construction. Their nanolathe is
quite slow, but the unit is cheap enough so that building
multiple units is no problem.
|
SPY
PROBE
ENERGY:
2932
METAL: 125
BUILDTIME: 8521
|
CLASS:
Cloakable
Probe
MISSION:
Mapping and light scouting
duty
ACCELERATION:
Exceptional
AGILITY:
Exceptional
ARMOUR:
Very low
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Useful
for keeping an eye on the enemy without their knowledge.
|
NIGHTHAWK
ENERGY:
12505
METAL: 520
BUILDTIME: 15814
|
CLASS:
Stealth
bomber
MISSION:
Heavy assault on starbases
and surface targets
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
Good
PRIMARY WEAPON: Energy
bomb
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
A
version of the Hellhawk that has been adapted for the
stealth attack role. It is slightly less manuverable, in addition
to losing it's defensive turret.
|
SILHOUETTE
ENERGY:
6993
METAL:
231
BUILDTIME:
11685
|
CLASS:
Attack
Starfighter
MISSION:
Light strike and anti-fighter
ACCELERATION:
Very good
AGILITY:
Very good
ARMOUR:
Poor
PRIMARY
WEAPON: Gemini missile system
SECONDARY
WEAPON: 30Mw
Pulse cannon
TERTIARY
WEAPON: -
One
of the few units with a space-capable guided weapon, the Silhouette
is deadly against CORE starfighters and is also useful against
corvettes, should the need arise.
|
BIRD
OF PREY
ENERGY:
16789
METAL:
454
BUILDTIME:
16000
|
CLASS:
Elite
starfighter
MISSION:
Multi-role attack and interception
ACCELERATION:
Exceptional
AGILITY:
Exceptional
ARMOUR:
Very Good
PRIMARY WEAPON: 100Mw
pulse cannon
SECONDARY WEAPON:
60Mw
gatling pulse cannon
TERTIARY WEAPON:
- Gemini
missile system
There is no finer fighter in service with either side. Groups
of these craft can take on just about anything, and they have
the heaviest armour of any fighter. They are also immune to
EMP blasts, and invisible to radar.
|
ICARUS
ENERGY:
20784
METAL:
799
BUILDTIME:
22121
|
CLASS:
Stealth
corvette
MISSION:
Multi-role attack
ACCELERATION:
Good
AGILITY:
Very
good
ARMOUR:
Very good
PRIMARY WEAPON: 150Mw
pulse turret
SECONDARY WEAPON:
Proton
torpedo
TERTIARY WEAPON:
60Mw
gatling pulse turret
Designed
to keep up with starfighters, the Icarus provides extra
punch against larger starships with it's pulse turret and
proton torpedo launcher. A recent upgrade has made it's hull
immune to radar detection, giving it extra survivability and
making this a premier ARM starship.
|
PULSAR
ENERGY:
6532
METAL:
315
BUILDTIME:
12121
|
CLASS:
Orbital Defence Satellite
MISSION:
Anti fighter defence
ACCELERATION:
Good
AGILITY:
Exceptional
ARMOUR:
Good
PRIMARY
WEAPON: 50Mw pulse turret
SECONDARY
WEAPON: 50Mw
pulse turret
TERTIARY
WEAPON: -
Designed to provide mobile defence to forward resource gathering
areas, this sattelite is very effective against starfighters.
It is invisible to radar as well, giving it extra survivability.
|
SIDEARM
ENERGY:
10232
METAL:
515
BUILDTIME:
15121
|
CLASS:
Orbital
Defence Satellite
MISSION:
Defence against medium ships
ACCELERATION:
Good
AGILITY:
Exceptional
ARMOUR:
Very good
PRIMARY WEAPON: 150Mw
pulse turret
SECONDARY WEAPON:
150Mw
pulse turret
TERTIARY WEAPON:
-
Almost as good against starfighers as it is against corvettes
and frigates, it is an excellent all round defence.
|
ECLIPSE
ENERGY:
32679
METAL: 1939
BUILDTIME: 32954
|
CLASS:
Frigate
MISSION:
To destroy capital
ships
ACCELERATION:
Fair
AGILITY:
Fair
ARMOUR:
Good
PRIMARY
WEAPON: Photon cannon
SECONDARY
WEAPON: -
TERTIARY
WEAPON:
-
Basically
a flying gun, groups of these vessels are positively deadly
against larger starships and to a lesser extent, starbases.
Their cloaking device enables them to strike first
and to slip away afterwards.
|