SCYTHE
ENERGY:
2495
METAL: 182
BUILDTIME: 4023
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LEVEL:
1
MISSION:
Defend areas against light
figher attack
ARMOUR:
755
ACCURACY: Very
good
RANGE: 700
PRIMARY WEAPON: 50Mj
pulsed laser turret
ENERGY USAGE: Very
low
EMP SHIELDING: No
Cheap,
quick to build defensive turret that can easily be constructed
on asteroids as well as space platforms. One turret does little
damage against anything larger than a fighter, but enough
of them can stop destroyers in their tracks.
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FREEZER
ENERGY:
8995
METAL: 245
BUILDTIME: 8023
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LEVEL:
1
MISSION:
Paralyze anything up to a
cruiser for a few seconds
ARMOUR:
755
ACCURACY: Average
RANGE: 900
PRIMARY WEAPON: Light
EMP turret
ENERGY USAGE: Low
EMP SHIELDING: Yes
Groups
of these turrets are able to hold enemy vessels within range
of other weapons and combat units, allowing an inferior defence
to deal much more damage with less risk.
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REAVER
ENERGY:
7520
METAL: 820
BUILDTIME: 18290
|
LEVEL:
1
MISSION:
Defeat medium starships
ARMOUR:
2577
ACCURACY: Good
RANGE: 1000
PRIMARY WEAPON: 200Mw
pulse laser turret
ENERGY USAGE: Moderate
EMP SHIELDING: No
Designed
to repel destroyers and frigates, it is also useful against
fighters, as are nearly all of CORE's laser arrays.
|
SLICER
ENERGY:
13111
METAL: 598
BUILDTIME: 39421
|
LEVEL:
2
MISSION:
Defend areas against heavy
figher attack
ARMOUR:
3400
ACCURACY: Excellent
RANGE: 900
PRIMARY WEAPON: Four
50Mj turreted lasers
ENERGY USAGE: Very
high
EMP SHIELDING: Yes
Able
to shred incoming fighter waves in moments, the draw back
to this defensive structure is it's high power usage. The
results cannot be disputed, however.
|
SHAKER
ENERGY:
20999
METAL: 1230
BUILDTIME: 35570
|
LEVEL:
2
MISSION:
Defend areas against figher
and medium ship attack
ARMOUR:
1350
ACCURACY: Excellent
RANGE:
1400
PRIMARY
WEAPON: Ion bolt turret
ENERGY
USAGE: High
EMP
SHIELDING:
No
The
most accurate weapon system available, the Shaker rarely
misses and deals a sizeable amount of damage. It's main drawback
is the lenghty recharge time (5 seconds).
|
BLIGHT
ENERGY:
28995
METAL: 1245
BUILDTIME: 38023
|
LEVEL:
2
MISSION:
Defend areas against figher
and medium ship attack
ARMOUR:
2755
ACCURACY: Excellent
RANGE:
700
PRIMARY
WEAPON: Heavy EMP cannon
ENERGY
USAGE: High
EMP
SHIELDING:
No
Great
at stopping fighter swarms in their tracks, this system's
limited range is it's greatest drawback.
|
RAVAGER
ENERGY:
35219
METAL: 2720
BUILDTIME: 73370
|
LEVEL:
2
MISSION:
Long range anti-ship defence
ARMOUR:
5777
ACCURACY: Fair
RANGE: 1400
PRIMARY WEAPON: Particle
beam turret
ENERGY USAGE: Very
high
EMP SHIELDING: Yes
One
of the best anti-ship weapons available, this turret has an
excellent range and does extensive damage against capital
ships.
|
FIRESTORM
ENERGY:
54194
METAL: 2812
BUILDTIME: 107421
|
LEVEL:
3
MISSION:
Area denial and light base
defence
ARMOUR:
10350
ACCURACY: Excellent
RANGE: 800
PRIMARY WEAPON: Gatling
laser turret
SECONDARY WEAPON: Guided
missile turret
TERTIARY WEAPON: Guided
missile turret
ENERGY USAGE: High
EMP SHIELDING: Yes
The
primary mission of this battlestation is to fight off waves
of superior ARM fighter craft. It's armour is nowhere near
as strong as it's larger cousin, but it is still quite tough
for it's size.
|
ACHERON
ENERGY:
136480
METAL: 32410
BUILDTIME: 395580
|
LEVEL:
3
MISSION:
Area denial and long range
bombardment
ARMOUR:
68000
ACCURACY: Very
good
RANGE: 3000
PRIMARY WEAPON: Siege
Cannon turret
SECONDARY WEAPON: Double
particle beam turret mountings
TERTIARY WEAPON: Triple
Ion bolt turrets
ENERGY USAGE: Extreme
EMP SHIELDING: Yes
The
pinacle of defence technology, the Acheron can take
on entire fleets by itself and win. Several of these can stop
even the largest of enemy armadas, and the cost and build
time are just as exceptional is it's combat abilities.
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