CONSTRUCTION
SPACECRAFT
ENERGY:
4278
METAL:
150
BUILDTIME:
7476
|
CLASS:
Spacecraft
MISSION:
Construction of basic defences
and buildings
ACCELERATION:
Fair
AGILITY:
Very good
ARMOUR:
Poor
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Essential
for construction of a base. Poorly armoured and vulnerable
to attack.
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ADVANCED
CONSTRUCTION STARSHIP
ENERGY:
11278
METAL: 650
BUILDTIME: 20476
|
CLASS:
Corvette
MISSION:
Construction of advanced
buildings and weaponry
ACCELERATION:
Fair
AGILITY:
Fair
ARMOUR:
Good
PRIMARY
WEAPON: -
SECONDARY
WEAPON: -
TERTIARY
WEAPON:
-
A
vital part of any strategy, these ships build all of the advanced
defensive structures, including the formidable Battlestation.
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PROBE
ENERGY:
1522
METAL:
47
BUILDTIME:
2181
|
CLASS:
Probe
MISSION:
Mapping and light scouting
duty
ACCELERATION:
Exceptional
AGILITY:
Exceptional
ARMOUR:
Non-existant
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
A
disposable unit useful for searching the map and distracting
enemy units.
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REPAIR
DRONE
ENERGY:
3078
METAL: 101
BUILDTIME: 3176
|
CLASS:
Spacecraft
MISSION:
Repair patrols of vital areas
and construction.
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
Very low
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Converted
from probes, these craft are useful for all sorts of repair
duties, and also to assist construction. Their nanolathe is
quite slow, but the unit is cheap enough so that building
multiple units is no problem.
|
SPY
PROBE
ENERGY:
2978
METAL:
159
BUILDTIME:
8621
|
CLASS:
Cloakable
Probe
MISSION:
Mapping and light scouting
duty
ACCELERATION:
Exceptional
AGILITY:
Exceptional
ARMOUR:
Very low
PRIMARY
WEAPON: -
SECONDARY
WEAPON: -
TERTIARY
WEAPON:
-
Useful
for keeping an eye on the enemy without their knowledge.
|
NOX
ENERGY:
12445
METAL:
576
BUILDTIME:
15915
|
CLASS:
Stealth
bomber
MISSION:
Heavy assault on starbases
and surface targets
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
Good
PRIMARY
WEAPON: Energy bomb
SECONDARY
WEAPON: -
TERTIARY
WEAPON:
-
A
version of the Undine that has been adapted for the
stealth attack role. It is slightly less manuverable, in addition
to losing it's defensive turret.
|
WRAITH
ENERGY:
8232
METAL:
253
BUILDTIME:
8985
|
CLASS:
Stealth
Starfighter
MISSION:
Interceptor and anti-fighter
patrol
ACCELERATION:
Excellent
AGILITY:
Excellent
ARMOUR:
Poor
PRIMARY WEAPON: Twin
50Mj Lasers
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Undetectable
by radar, the Wraith is armed with the same weapons
as the Iron angel, giving it great power against other
starfighters but making it less effective in the ground attack
role.
|
IFRIT
ENERGY:
17159
METAL: 378
BUILDTIME: 13120
|
CLASS:
Elite
Starfighter
MISSION:
Intercepting fighters and
medium starships
ACCELERATION:
Excellent
AGILITY:
Excellent
ARMOUR:
Fair
PRIMARY
WEAPON: 120Mj Laser
SECONDARY
WEAPON: Twin
50Mj Lasers
TERTIARY
WEAPON:
Gemini missile system
The
only CORE starfighter to use the gemini missile system (copied
from a captured arm fighter), this unit is a powerful addition
to the squadron with it's high manuverability and great speed.
They
are also immune to EMP blasts, and invisible to radar.
|
PROWLER
ENERGY:
32735
METAL: 1602
BUILDTIME: 42420
|
CLASS:
Guided
Missile Frigate
MISSION:
Destroy starfighters
ACCELERATION:
Fair
AGILITY:
Fair
ARMOUR:
Very good
PRIMARY WEAPON: Guided
missile racks
SECONDARY WEAPON:
80Mj pulsed laser turret
TERTIARY WEAPON:
80Mj pulsed laser turret
Carrying
16 missiles, this frigate is deadly against fighters and packs
a fair punch vs. medium craft too. It's missiles replenish
slowly, so it's cloaking device enables it to hide
while replenishing it's supply.
|
QUASAR
ENERGY:
6722
METAL:
322
BUILDTIME:
12175
|
CLASS:
Orbital
Defence System
MISSION:
Anti fighter patrol (short
range)
ACCELERATION:
Good
AGILITY:
Exceptional
ARMOUR:
Fair
PRIMARY WEAPON: 50Mj
Pulsed laser turret
SECONDARY WEAPON:
50Mj Pulsed laser turret
TERTIARY WEAPON:
-
Designed
to provide mobile defence to forward resource gathering areas,
this sattelite is very effective against starfighters but
is unable to challenge a starship. It is invisible to radar.
|
SHARD
ENERGY:
10532
METAL: 545
BUILDTIME: 15121
|
CLASS:
Orbital
Defence System
MISSION:
Patrol (short range)
ACCELERATION:
Good
AGILITY:
Exceptional
ARMOUR:
Good
PRIMARY WEAPON: 80Mj
Pulsed laser turret
SECONDARY WEAPON:
80Mj Pulsed laser turret
TERTIARY WEAPON:
-
As
good against starfighers as it is against corvettes and frigates,
it is an excellent all round defence.
|
LANCE
ENERGY:
49156
METAL: 5125
BUILDTIME: 55512
|
CLASS:
Stealth
Cruiser
MISSION:
First strike/Assault on fortifications
ACCELERATION:
Fair
AGILITY:
Fair
ARMOUR:
Excellent
PRIMARY WEAPON: 2
Cluster pulse cannons
SECONDARY WEAPON:
120Mj pulsed laser turret
TERTIARY WEAPON:
80Mj pulsed laser turret
A
powerful vessel, the Lance class cruiser is superb
at dealing with groups of starfighters or starships alike.
The drawback is that it's main weapon only fires forward,
leaving it somewhat vulnerable to attacks from behind. It's
newly acquired stealth technology allows it to strike at targets
with little warning.
|