LAZARUS
ENERGY:
19370
METAL:
856
BUILDTIME:
27494
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CLASS:
Corvette
MISSION:
Ressurection of starships
and capturing vessels
ACCELERATION:
Good
AGILITY:
Very good
ARMOUR:
1523
PRIMARY
WEAPON: EMP turret
SECONDARY
WEAPON: -
TERTIARY
WEAPON: -
Extremely
useful units, they are able to rebuild a starship from the
wrecks scattered around after a battle. Groups of them can
also paralyze active starships and capture them.
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TRIAGE
ENERGY:
22253
METAL:
1175
BUILDTIME:
27090
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CLASS:
Drone
Frigate
MISSION:
Heavy duty anti-fighter defence
ACCELERATION:
Good
AGILITY:
Good
ARMOUR:
3950
PRIMARY
WEAPON: 75Mw Pulse turret
SECONDARY
WEAPON: 75Mw
Pulse turret
TERTIARY
WEAPON:
75Mw Pulse turret
This
ship serves as the control centre for it's 3 drones. Each
drone is armed with an upgraded anti-fighter gun equipped
with greater cooling systems, reducing the interval between
firing.
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ECLIPSE
ENERGY:
32679
METAL: 1939
BUILDTIME: 32954
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CLASS:
Frigate
MISSION:
To destroy capital
ships
ACCELERATION:
Fair
AGILITY:
Very good
ARMOUR:
3003
PRIMARY
WEAPON: Photon cannon
SECONDARY
WEAPON: -
TERTIARY
WEAPON:
-
Basically
a flying gun, groups of these vessels are positively deadly
against larger starships and to a lesser extent, starbases.
Their cloaking device enables them to strike first
and to slip away afterwards.
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RESILIENT
ENERGY:
22701
METAL:
2623
BUILDTIME:
38212
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CLASS:
Destroyer
MISSION:
General purpose attack and
escort
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
4600
PRIMARY
WEAPON: 450Mw Pulse turret
SECONDARY
WEAPON: 300Mw
Pulse turret
TERTIARY
WEAPON:
50Mw Pulse turret
With
good all-round firepower and excellent armour, these ships
are useful for any sort of mission.
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MAJESTIC
ENERGY:
26701
METAL:
2523
BUILDTIME:
45212
|
CLASS:
Escort
destroyer
MISSION:
Escorting capital ships against
attack
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
5750
PRIMARY
WEAPON: Ion bolt turret
SECONDARY
WEAPON: 450Mw
Pulse turret
TERTIARY
WEAPON: -
ARM's
best starship against medium craft, this sturdy vessel is
able to travel with capital ships and offer excellent long
and short range cover.
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ELDRITCH
ENERGY:
35701
METAL:
2623
BUILDTIME:
49212
|
CLASS:
EMP
destroyer
MISSION:
Disabling medium ships
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
5750
PRIMARY
WEAPON: Heavy EMP cannon
SECONDARY
WEAPON: 450Mw
Pulse turret
TERTIARY
WEAPON: -
Good
for disabling enemy weapons, defences, and starships, this
vessel makes an excellent escort for capital ships. It's EMP
cannon can affect your own craft too, so use with caution.
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WARLOCK
MkII
ENERGY:
36602
METAL:
3757
BUILDTIME:
53575
|
CLASS:
Light
Cruiser
MISSION:
Long range attack
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
6400
PRIMARY
WEAPON: Twin Ion bolt launchers
SECONDARY
WEAPON: 450Mw
Pulse turret
TERTIARY
WEAPON:
450Mw Pulse turret
The
backbone of the ARM Starnavy. Able to knock down large targets
at long range, but vulnerable up close.
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EXETER
ENERGY:
41708
METAL:
5423
BUILDTIME:
59212
|
CLASS:
Heavy
cruiser
MISSION:
Light assault and anti-ship
operations
ACCELERATION:
Fair
AGILITY:
Fair
ARMOUR:
7800
PRIMARY
WEAPON: 600Mw Pulse cannon
turret
SECONDARY
WEAPON: 450Mw
Pulse cannon turret
TERTIARY
WEAPON:
450Mw Pulse cannon turret
With
far better armour than a light cruiser, this ship also features
armament better suited to the assault role.
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RELIANCE
ENERGY:
38854
METAL:
3349
BUILDTIME:
51528
|
CLASS:
Fleet
support ship
MISSION:
Auto-repair of all starships
ACCELERATION:
Poor
AGILITY:
Very poor
ARMOUR:
5000
PRIMARY
WEAPON: -
SECONDARY
WEAPON: -
TERTIARY
WEAPON:
-
Also
able to repair structures and assist construction, this extremely
useful ship serves mainly as a mobile repair bay for fighter
craft and starships. It carries it's own pocket fusion reactor,
3 metal makers, along with ample storage space for both resources.
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VELOCITY
ENERGY:
71532
METAL:
1450
BUILDTIME:
85121
|
CLASS:
Stardrive
module
MISSION:
Rapid deployment of large
starships
ACCELERATION:
Excellent
AGILITY:
Very good
ARMOUR:
4200
PRIMARY
WEAPON: -
SECONDARY
WEAPON: -
TERTIARY
WEAPON:
-
Basically
a high-speed carrier, the Velocity's role is to transport
battleships and other capital ships into (and out of) combat
at incredible speed. Successful use of these ships opens up
a whole new area of tactics. See the Using
the Stardrive Module section for more details on
how to use these unique units.
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VICTORY
ENERGY:
95530
METAL:
7150
BUILDTIME:
130120
|
CLASS:
Communication
ship
MISSION:
Co-ordination of fleet targeting
systems and radar
ACCELERATION:
Fair
AGILITY:
Poor
ARMOUR:
8000
PRIMARY
WEAPON: 50Mw Pulse cannon
turret
SECONDARY
WEAPON: 50Mw
Pulse cannon turret
TERTIARY
WEAPON:
50Mw Pulse cannon turret
Although
expensive, it usefulness cannot be ignored. Basically a flying
version of the targeting array, it enables all weapons
to fire as soon as targets come within firing and radar range.
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LONGBOW
ENERGY:
96600
METAL:
9750
BUILDTIME:
103570
|
CLASS:
Guided
missile cruiser
MISSION:
Long range bombardment and
anti-ship Ops
ACCELERATION:
Fair
AGILITY:
Fair
ARMOUR:
12000
PRIMARY
WEAPON: Tactical nuclear
missile system
SECONDARY
WEAPON: 600Mw
Pulse cannon turret
TERTIARY
WEAPON:
600Mw Pulse cannon turret
Armed
with a rack of 16 tactical nukes, this ship is absolutely
deadly - until it's missiles run out. It replenishes it's
arsenal very slowly, making this unit ideal for initial base
bombardment before pulling out to await reloading.
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ARCLIGHT
ENERGY:
110914
METAL: 12589
BUILDTIME: 120613
|
CLASS:
Battlecruiser
MISSION:
Raiding and skirmishing
ops.
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
15320
PRIMARY
WEAPON: Photon cannon turret
SECONDARY
WEAPON: 600Mw
pulse turret
TERTIARY
WEAPON:
600Mw pulse turret
Like
it's CORE equivelant, this vessel is excellent for high speed
raids on enemy positions and engaging enemy fleets in lightning
strikes. Although they have far less armour than a geniune
battleship, their higher top speed makes up for this.
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THUNDERLANCE
ENERGY:
100370
METAL:
22855
BUILDTIME:
130613
|
CLASS:
Battleship
MISSION:
Assault and anti-ship operations
ACCELERATION:
Poor
AGILITY:
Poor
ARMOUR:
30520
PRIMARY WEAPON: Photon
cannon turret
SECONDARY WEAPON:
600Mw pulse turret
TERTIARY WEAPON:
600Mw pulse turret
A
powerful warship that is worth every resource point, it is
more agile than the Broadside dreadnought and it's
photon cannon has a slightly better range.
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BROADSIDE
ENERGY:
123981
METAL: 26055
BUILDTIME: 158613
|
CLASS:
Dreadnought
MISSION:
Assault and anti-ship operations
ACCELERATION:
Very poor
AGILITY:
Very Poor
ARMOUR:
34396
PRIMARY
WEAPON: 750Mw pulse turret
SECONDARY
WEAPON: 750Mw
pulse turret
TERTIARY
WEAPON:
750Mw pulse turret
For
sheer firepower, there is nothing to compare with this ship.
Incredibly slow and expensive, it is able to withstand extreme
punishment and still keep fighting.
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GLAIVE
ENERGY:
15232
METAL: 1215
BUILDTIME: 35121
|
CLASS:
Orbital
Defence System
MISSION:
Patrol (short range)
ACCELERATION:
Good
AGILITY:
Good
ARMOUR:
4350
PRIMARY WEAPON: 600Mw
Pulse turret
SECONDARY WEAPON:
600Mw Pulse turret
TERTIARY WEAPON:
-
The
most heavily armed of the defence sattelites, this unit can
take on anything up to cruisers with confidence.
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