REANIMATOR
ENERGY:
18370
METAL: 598
BUILDTIME: 27794
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CLASS:
Corvette
MISSION:
Ressurection of starships
and capturing vessels
ACCELERATION:
Good
AGILITY:
Very good
ARMOUR:
1400
PRIMARY WEAPON: EMP
turret
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Extremely
useful units, they are able to rebuild a starship from the
wrecks scattered around after a battle. Groups of them can
also paralyze active starships and capture them.
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PREDATOR
ENERGY:
24321
METAL: 1504
BUILDTIME: 30021
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CLASS:
Advanced
Frigate
MISSION:
Destroy starfighters
ACCELERATION:
Fair
AGILITY:
Good
ARMOUR:
4200
PRIMARY WEAPON: 80Mj
pulsed
laser turret
SECONDARY WEAPON:
50Mj Pulsed laser turret
TERTIARY WEAPON:
50Mj Pulsed laser turret
With
massive engines allowing it to keep up with starfighters,
this frigate packs a lot of punch and is difficult to kill
due to it's high speed and decent armour.
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PROWLER
ENERGY:
32735
METAL: 1602
BUILDTIME: 42420
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CLASS:
Guided
Missile Frigate
MISSION:
Destroy starfighters
ACCELERATION:
Fair
AGILITY:
Fair
ARMOUR:
3000
PRIMARY WEAPON: Guided
missile racks
SECONDARY WEAPON:
80Mj pulsed laser turret
TERTIARY WEAPON:
80Mj pulsed laser turret
Carrying
16 missiles, this frigate is deadly against fighters and packs
a fair punch vs. medium craft too. It's missiles replenish
slowly, so it's cloaking device enables it to hide
while replenishing it's supply.
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STORMBRINGER
ENERGY:
25167
METAL: 2771
BUILDTIME: 40575
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CLASS:
Destroyer
MISSION:
General purpose attack and
escort
ACCELERATION:
Fair
AGILITY:
Poor
ARMOUR:
5000
PRIMARY WEAPON: 120Mj
Pulsed laser turret
SECONDARY WEAPON:
120Mj Pulsed laser turret
TERTIARY WEAPON:
50Mj Pulsed laser turret
With
good all-round firepower and excellent armour, these ships
are useful for any sort of mission.
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LANCE
ENERGY:
49156
METAL: 5125
BUILDTIME: 55512
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CLASS:
Stealth
Cruiser
MISSION:
First strike/Assault on fortifications
ACCELERATION:
Fair
AGILITY:
Good
ARMOUR:
8000
PRIMARY WEAPON: 2
Cluster pulse cannons
SECONDARY WEAPON:
120Mj pulsed laser turret
TERTIARY WEAPON:
80Mj pulsed laser turret
A
powerful vessel, the Lance class cruiser is superb
at dealing with groups of starfighters or starships alike.
The drawback is that it's main weapon only fires forward,
leaving it somewhat vulnerable to attacks from behind. It's
newly acquired stealth technology allows it to strike at targets
with little warning.
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REVENGE
ENERGY:
51638
METAL: 5644
BUILDTIME: 62270
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CLASS:
Heavy
Cruiser
MISSION:
Long range attack
ACCELERATION:
Fair
AGILITY:
Poor
ARMOUR:
8400
PRIMARY WEAPON:
Rapid
fire Ion
bolt Launcher
SECONDARY WEAPON:
200Mj pulsed laser turret
TERTIARY WEAPON:
200Mj pulsed laser turret
The
most common of the CORE starships, this heavy cruiser is an
extremely capable combatant, posing a threat to anything except
a capital ship.
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WARSPITE
ENERGY:
71638
METAL: 5612
BUILDTIME: 72170
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CLASS:
Heavy
Cruiser
MISSION:
Long range attack
ACCELERATION:
Fair
AGILITY:
Poor
ARMOUR:
8302
PRIMARY WEAPON:
400Mj
pulsed laser turret
SECONDARY WEAPON:
120Mj pulsed laser turret
TERTIARY WEAPON:
120Mj pulsed laser turret
The
main weapon of this ship is the largest beam weapon that could
be mounted on a heavy cruiser. The downside is the long reload
time and slow turret speed.
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HYPERION
ENERGY:
73532
METAL: 2545
BUILDTIME: 82121
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CLASS:
Stardrive
module
MISSION:
Rapid deployment of large
starships
ACCELERATION:
Unsurpassed
AGILITY:
Excellent
ARMOUR:
4100
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Basically
a high-speed carrier, the Hyperion's role is to transport
battleships and other capital ships into (and out of) combat
at incredible speed. Successful use of these ships opens up
a whole new area of tactics. See the Using
the Stardrive Module section for more details on
how to use these unique units.
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FULCRUM
ENERGY:
38247
METAL: 3892
BUILDTIME: 53281
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CLASS:
Fleet
support ship
MISSION:
Auto-repair of all starships
ACCELERATION:
Poor
AGILITY:
Very poor
ARMOUR:
5500
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Also
able to repair structures and assist construction, this extremely
useful ship serves mainly as a mobile repair bay for fighter
craft and starships. It carries it's own pocket fusion reactor,
3 metal makers, along with ample storage space for both resources.
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ARCHON
ENERGY:
92532
METAL: 7653
BUILDTIME: 130121
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CLASS:
Communication
ship
MISSION:
Co-ordination of fleet targeting
systems and radar
ACCELERATION:
Poor
AGILITY:
Very poor
ARMOUR:
8000
PRIMARY WEAPON: 50Mj
pulsed laser turret
SECONDARY WEAPON:
50Mj pulsed laser turret
TERTIARY WEAPON:
50Mj pulsed laser turret
Although
expensive, it usefulness cannot be ignored. Basically a flying
version of the targeting array, it enables all weapons
to fire as soon as targets come within firing and radar range.
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STARBURST
ENERGY:
111602
METAL: 12097
BUILDTIME: 115875
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CLASS:
Battlecruiser
MISSION:
Raiding and skirmishing
ops.
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
16000
PRIMARY WEAPON: 400Mj
laser turret
SECONDARY WEAPON:
200Mj
laser turret
TERTIARY WEAPON:
Ion
bolt turret
Like
it's ARM equivelant, this vessel is excellent for high speed
raids on enemy positions and engaging enemy fleets in lightning
strikes. Although they have far less armour than a geniune
battleship, their higher top speed makes up for this.
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DEATHAND
ENERGY:
138740
METAL: 22170
BUILDTIME: 140010
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CLASS:
Battleship
MISSION:
Assault
ACCELERATION:
Very
Poor
AGILITY:
Fair
ARMOUR:
28120
PRIMARY WEAPON: Railgun
SECONDARY WEAPON:
200Mj pulsed laser turret
TERTIARY WEAPON:
200Mj pulsed laser turret
Capable
of flattening a base within minutes, this mighty vessel can
be somewhat unwieldy to use, but when commanded properly there
is no other unit able to stand up to it's sheer firepower.
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INVINCIBLE
ENERGY:
135167
METAL: 27371
BUILDTIME: 162120
|
CLASS:
Dreadnought
MISSION:
Assault and anti-ship operations
ACCELERATION:
Dreadful
AGILITY:
Appaling
ARMOUR:
36800
PRIMARY WEAPON: 400Mj
pulsed laser turret
SECONDARY WEAPON:
400Mj pulsed laser turret
TERTIARY WEAPON:
400Mj pulsed laser turret
One
of the biggest threats to ARM today. It's weapons are long
ranged, accurate, and it takes a sizable force to bring one
down.
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PILEDRIVER
ENERGY:
170740
METAL: 43570
BUILDTIME: 398010
|
CLASS:
Planetkiller
MISSION:
Assault
ACCELERATION:
Dreadful
AGILITY:
Appaling
ARMOUR:
60120
PRIMARY WEAPON: Photon
bolt array
SECONDARY WEAPON:
Ion bolt turret
TERTIARY WEAPON:
3 x 200Mj pulsed laser turrets
Once
part of the CORE starnavy long ago and thought lost forever,
recent CORE expeditions have recovered an ancient hulk that
they were able to salvage. This is an upgraded version, and
represents the pinnacle of starship technology and firepower.
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RAZORBACK
ENERGY:
15532
METAL: 1215
BUILDTIME: 35121
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CLASS:
Orbital
Defence System
MISSION:
Patrol (short range)
ACCELERATION:
Good
AGILITY:
Good
ARMOUR:
4400
PRIMARY WEAPON: 200Mj
pulsed laser turret
SECONDARY WEAPON:
200Mj pulsed laser turret
TERTIARY WEAPON:
-
The
most heavily armed of the defence satellite, this unit can
take on anything up to cruisers with confidence.
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