CORE LEVEL 2 UNITS

All units here are built in the Starship Yard.

ADVANCED CONSTRUCTION STARSHIP

ENERGY: 11278
METAL: 650
BUILDTIME: 20476

CLASS: Corvette
MISSION: Construction of advanced buildings and weaponry
ACCELERATION: Fair
AGILITY: Fair
ARMOUR: 1182
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON: -

A vital part of any strategy, these ships build all of the advanced defensive structures, including the formidable Battlestation.

REPAIR DRONE

ENERGY: 3078
METAL: 101
BUILDTIME: 3176

CLASS: Spacecraft
MISSION: Repair patrols of vital areas and construction.
ACCELERATION: Good
AGILITY: Fair
ARMOUR: 100
PRIMARY WEAPON: -
SECONDARY WEAPON: -
TERTIARY WEAPON:
-

Converted from probes, these craft are useful for all sorts of repair duties, and also to assist construction. Their nanolathe is quite slow, but the unit is cheap enough so that building multiple units is no problem.

SLEDGEHAMMER

ENERGY: 9924
METAL: 269
BUILDTIME: 11064

CLASS: Assault starfighter
MISSION: Fight and defeat frigates, destroyers and cruisers
ACCELERATION: Good
AGILITY: Good
ARMOUR: 970
PRIMARY WEAPON: 120Mj Laser
SECONDARY WEAPON: 120Mj Laser
TERTIARY WEAPON:
-

Although very effective against medium starships, the Sledgehammer's weaponry lacks power against larger ships. However, it's accurate lasers give it a fair chance against fighters.

BATTLEANGEL

ENERGY: 10445
METAL: 326
BUILDTIME: 10915

CLASS: Heavy fighter
MISSION: Escort and anti-fighter roles
ACCELERATION: Good
AGILITY: Good
ARMOUR: 850
PRIMARY WEAPON: 50Mj Laser
SECONDARY WEAPON: 50Mj pulsed laser turret
TERTIARY WEAPON: -

Based on the Ironangel, this heavy fighter has more armour and much more firepower, it's turreted laser giving it all-around protection.

UNDINE

ENERGY: 10445
METAL: 476
BUILDTIME: 12915

CLASS: Starbomber
MISSION: Heavy assault on starbases and surface targets
ACCELERATION: Good
AGILITY: Fair
ARMOUR: 1450
PRIMARY WEAPON: Energy bomb
SECONDARY WEAPON: 50Mj pulsed laser turret
TERTIARY WEAPON: -

The power of the Undine's energy bomb is only useful against ground targets or space stations, but it's turret is useful for keeping fighters away as well.

DRAGON

ENERGY: 12607
METAL: 374
BUILDTIME: 14117

CLASS: Heavy Attack Starfighter
MISSION: Hoverattack against defences and outlying bases
ACCELERATION: Very good
AGILITY: Very good
ARMOUR: 950
PRIMARY WEAPON: Twin 50Mj Lasers
SECONDARY WEAPON: Twin 50Mj Lasers
TERTIARY WEAPON: -

Bristling with lasers, this heavy attack starfighter is excellent for raiding enemy positions and softening up defensive points.

IFRIT

ENERGY: 17159
METAL: 378
BUILDTIME: 13120

CLASS: Elite Starfighter
MISSION: Intercepting fighters and medium starships
ACCELERATION: Excellent
AGILITY: Excellent
ARMOUR: 1250
PRIMARY WEAPON: 120Mj Laser
SECONDARY WEAPON: Twin 50Mj Lasers
TERTIARY WEAPON: Gemini missile system

The only CORE starfighter to use the gemini missile system (copied from a captured arm fighter), this unit is a powerful addition to the squadron with it's high manuverability and great speed. They are also immune to EMP blasts, and invisible to radar.

SLIVER

ENERGY: 16322
METAL: 704
BUILDTIME: 20021

CLASS: Corvette
MISSION: Escort and support for fighter groups
ACCELERATION: Very good
AGILITY: Very good
ARMOUR: 2200
PRIMARY WEAPON: 80Mj pulsed laser turret
SECONDARY WEAPON: 80Mj pulsed laser turret
TERTIARY WEAPON:
-

The fastest corvette available to either side, this ship is agile, mobile and hostile. It excels at combating ARM's superior fighter craft but lacks the punch to knock down larger ships.

DIABLO

ENERGY: 27008
METAL: 728
BUILDTIME: 24000

CLASS: Corvette
MISSION: Paralyze anything smaller than a capital ship
ACCELERATION: Good
AGILITY: Very good
ARMOUR: 1500
PRIMARY WEAPON: EMP Pulse cannon
SECONDARY WEAPON: 50Mj pulsed laser turret
TERTIARY WEAPON: -

Able to shut down just about any structures, starfighters or starships for several seconds, groups of these are incredibly useful as a first strike weapon before the main fleet arrives.

HERETIC

ENERGY: 25392
METAL: 1776
BUILDTIME: 26027

CLASS: Frigate
MISSION: Assault on enemy vessels and fighter groups
ACCELERATION: Fair
AGILITY: Fair
ARMOUR: 3000
PRIMARY WEAPON: 120Mj laser
SECONDARY WEAPON: 80Mj pulsed laser turret
TERTIARY WEAPON:
50Mj pulsed laser turret

A destroyer in all but name, the Heretic is heavily armoured and has a formidable array of weapons, easily outclassing it's ARM counterpart.

SHARD

ENERGY: 10532
METAL: 545
BUILDTIME: 15121

CLASS: Orbital Defence System
MISSION: Patrol (short range)
ACCELERATION: Good
AGILITY: Exceptional
ARMOUR: 2400
PRIMARY WEAPON: 80Mj Pulsed laser turret
SECONDARY WEAPON: 80Mj Pulsed laser turret
TERTIARY WEAPON:
-

As good against starfighers as it is against corvettes and frigates, it is an excellent all round defence.

© Savant 2002.
Tuesday, May 14, 2002