ADVANCED
CONSTRUCTION STARSHIP
ENERGY:
11278
METAL: 650
BUILDTIME: 20476
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CLASS:
Corvette
MISSION:
Construction of advanced
buildings and weaponry
ACCELERATION:
Fair
AGILITY:
Fair
ARMOUR:
1182
PRIMARY
WEAPON: -
SECONDARY
WEAPON: -
TERTIARY
WEAPON:
-
A
vital part of any strategy, these ships build all of the advanced
defensive structures, including the formidable Battlestation.
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REPAIR
DRONE
ENERGY:
3078
METAL: 101
BUILDTIME: 3176
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CLASS:
Spacecraft
MISSION:
Repair patrols of vital areas
and construction.
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
100
PRIMARY WEAPON: -
SECONDARY WEAPON:
-
TERTIARY WEAPON:
-
Converted
from probes, these craft are useful for all sorts of repair
duties, and also to assist construction. Their nanolathe is
quite slow, but the unit is cheap enough so that building
multiple units is no problem.
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SLEDGEHAMMER
ENERGY:
9924
METAL: 269
BUILDTIME: 11064
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CLASS:
Assault
starfighter
MISSION:
Fight and defeat frigates,
destroyers and cruisers
ACCELERATION:
Good
AGILITY:
Good
ARMOUR:
970
PRIMARY WEAPON: 120Mj
Laser
SECONDARY WEAPON:
120Mj Laser
TERTIARY WEAPON:
-
Although
very effective against medium starships, the Sledgehammer's
weaponry lacks power against larger ships. However, it's
accurate lasers give it a fair chance against fighters.
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BATTLEANGEL
ENERGY:
10445
METAL: 326
BUILDTIME: 10915
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CLASS:
Heavy
fighter
MISSION:
Escort and anti-fighter roles
ACCELERATION:
Good
AGILITY:
Good
ARMOUR:
850
PRIMARY
WEAPON: 50Mj Laser
SECONDARY
WEAPON: 50Mj
pulsed laser turret
TERTIARY
WEAPON:
-
Based
on the Ironangel, this heavy fighter has more armour
and much more firepower, it's turreted laser giving it all-around
protection.
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UNDINE
ENERGY:
10445
METAL: 476
BUILDTIME: 12915
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CLASS:
Starbomber
MISSION:
Heavy assault on starbases
and surface targets
ACCELERATION:
Good
AGILITY:
Fair
ARMOUR:
1450
PRIMARY
WEAPON: Energy bomb
SECONDARY
WEAPON: 50Mj
pulsed laser turret
TERTIARY
WEAPON:
-
The
power of the Undine's energy bomb is only useful against
ground targets or space stations, but it's turret is useful
for keeping fighters away as well.
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DRAGON
ENERGY:
12607
METAL: 374
BUILDTIME: 14117
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CLASS:
Heavy
Attack Starfighter
MISSION:
Hoverattack against defences
and outlying bases
ACCELERATION:
Very good
AGILITY:
Very good
ARMOUR:
950
PRIMARY
WEAPON: Twin 50Mj Lasers
SECONDARY
WEAPON: Twin
50Mj Lasers
TERTIARY
WEAPON:
-
Bristling
with lasers, this heavy attack starfighter is excellent for
raiding enemy positions and softening up defensive points.
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IFRIT
ENERGY:
17159
METAL: 378
BUILDTIME: 13120
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CLASS:
Elite
Starfighter
MISSION:
Intercepting fighters and
medium starships
ACCELERATION:
Excellent
AGILITY:
Excellent
ARMOUR:
1250
PRIMARY
WEAPON: 120Mj Laser
SECONDARY
WEAPON: Twin
50Mj Lasers
TERTIARY
WEAPON:
Gemini missile system
The
only CORE starfighter to use the gemini missile system (copied
from a captured arm fighter), this unit is a powerful addition
to the squadron with it's high manuverability and great speed.
They
are also immune to EMP blasts, and invisible to radar.
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SLIVER
ENERGY:
16322
METAL: 704
BUILDTIME: 20021
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CLASS:
Corvette
MISSION:
Escort
and support for fighter groups
ACCELERATION:
Very good
AGILITY:
Very good
ARMOUR:
2200
PRIMARY WEAPON: 80Mj
pulsed laser turret
SECONDARY WEAPON:
80Mj pulsed laser turret
TERTIARY WEAPON:
-
The
fastest corvette available to either side, this ship is agile,
mobile and hostile. It excels at combating ARM's superior
fighter craft but lacks the punch to knock down larger ships.
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DIABLO
ENERGY:
27008
METAL: 728
BUILDTIME: 24000
|
CLASS:
Corvette
MISSION:
Paralyze anything smaller
than a capital ship
ACCELERATION:
Good
AGILITY:
Very good
ARMOUR:
1500
PRIMARY
WEAPON: EMP Pulse cannon
SECONDARY
WEAPON: 50Mj
pulsed laser turret
TERTIARY
WEAPON:
-
Able
to shut down just about any structures, starfighters or starships
for several seconds, groups of these are incredibly useful
as a first strike weapon before the main fleet arrives.
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HERETIC
ENERGY:
25392
METAL: 1776
BUILDTIME: 26027
|
CLASS:
Frigate
MISSION:
Assault on enemy vessels
and fighter groups
ACCELERATION:
Fair
AGILITY:
Fair
ARMOUR:
3000
PRIMARY
WEAPON: 120Mj laser
SECONDARY
WEAPON: 80Mj
pulsed laser turret
TERTIARY WEAPON:
50Mj pulsed laser turret
A
destroyer in all but name, the Heretic is heavily armoured
and has a formidable array of weapons, easily outclassing
it's ARM counterpart.
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SHARD
ENERGY:
10532
METAL: 545
BUILDTIME: 15121
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CLASS:
Orbital
Defence System
MISSION:
Patrol (short range)
ACCELERATION:
Good
AGILITY:
Exceptional
ARMOUR:
2400
PRIMARY WEAPON: 80Mj
Pulsed laser turret
SECONDARY WEAPON:
80Mj Pulsed laser turret
TERTIARY WEAPON:
-
As
good against starfighers as it is against corvettes and frigates,
it is an excellent all round defence.
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